OPERATING SYSTEMSOS Linux

Blender 4.2 LTS New Features Official Overview

Jonathan Lampel from ‪@cg_cookie goes through everything new in Blender 4.2 LTS. Joined by @harryblends covering Geometry Nodes.

➡️ Download Blender and read the release notes: https://www.blender.org/download/releases/4-2/

🧡 Donate to help keep Blender alive: https://fund.blender.org

00:00 Intro
00:17 Extensions
02:16 Modeling
03:49 Rigging & Animation
05:52 Geometry Nodes
11:44 Rendering
15:29 Compositing
17:04 Video Editing
17:53 User Interface
19:52 Import/Export
21:01 Outro

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#b3d #GeometryNodes #EEVEE #Cycles

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by Blender

linux foundation

21 thoughts on “Blender 4.2 LTS New Features Official Overview

  • This Extension Thing, I know, I'm gonna hate it.

  • who else can't install blender 4.2 because a message appears " Windows protected your PC : MS Defender prevented (unrecognized app) from starting "

  • Thank you blender for the update, you're my hero. But I'll finish my donut first in blender 4.1 before I move to blender 4.2 😊🙏

  • loved the memes and funny moment, great video and update, thanks

  • can anyone tell me how do i keep the outlines we used to get using solidify>normal>flip(enabled)>material>1(the material had backface culling, but now that option is confusing)

  • When switching between several display modes in the view, it always freezes for a long time, which is most obvious the first time.

  • WOOOOOOOOOOOOOOOOOOO!!!!! Motion blur in real-time!!! Raytracing(I STILL need a better PC though)!!! And GREAT changes to VSE!!!

  • That geometry nodes presentation was something different. I can't even. Makes me believe in humankind again. Blender stands for everything we need more of in the software universe. Thank you to everybody involved for your amazing efforts.

  • The addon changes are concerning for a number of reasons. Let's consider that for some reason the Blender Foundation goes away, who then maintains and pays for the addons website? What if no one does? Do versions 42 and up become virtually useless because you can't get core addons for them? Yes yes the code will probably still be available somewhere so manually doing this may still be an option, but you're now jumping through extreme hoops.
    What about small studios and controlling the addons installed across all the artist's machines? On an update do all the artists or someone from the IT department need to sit there and manually reinstall and synchronise all the addons needed for a project? What about standardising addons across a project so the artists and render farm are using the same plugins? While this sounds great for individuals it looks like a nightmare for small studios without dedicated IT troubleshooters. It seems like cloud creeping enshiftification to me, didn't we all just learn something from what Adobe is doing? I'm not saying don't do it, I'm saying provide an optional download which still packages all the addons Blender currently packages, plus new ones deemed worthy of inclusion as is done currently.

  • BLENDER 4.2 MADE ME ANGRY BECAUSE I CANT SEE THE ALPHA CLIP IN MATERIAL SECTION ANYMORE
    NOW I CANT TRANSPARENT IMAGES IN SHADER EDITOR

  • It's nice to see that harryblend's Guide submission for Blender 42, er, 4.2 LTS, was accepted to replace the old "Mostly harmless" entry. It looks like a lot, but DON'T PANIC!

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