DConf '23 — Hipreme Engine: Bringing D Everywhere — Marcelo Mancini
In this talk, Marcelo discusses how a three-year ongoing game engine project in D has been able to run on multiple platforms while staying consistent, fast, and easy to use.
The PDF slides are available here:
https://dconf.org/2023/slides/mancini.pdf
Hipreme Engine
https://github.com/MrcSnm/HipremeEngine
DConf ’23 Homepage
https://dconf.org/2023/index.html
The D Programming Language Home
https://dlang.org/
#dlang #dconf #programming
TIMECODES:
00:00 Title and Introduction
03:52 Porting to Android
04:54 Porting to XBox Series S
07:10 Lessons learned
09:08 A new plan
10:21 Porting to WebAssembly
24:55 Porting to PS Vita
25:57 Portability tips
29:58 A build automation tool
33:59 Short-term plans
35:58 Mid- and Long-term plans
39:48 Acknowledgements
42:32 Q: Could you show a game written in D, please?
42:54 Q about understanding DLLs
43:59 Comments about the WebAssembly demo
44:15 Q: Any plans for WebGPU?
45:18 Q: On which did you get the demo game to run?
by The D Language Foundation
linux foundation
Wooooo go Hipreme!