TECHNICAL SOLUTIONS

Another new construction project! – 7 Days to Die (Ep.34)

The Sepdiurnal Virus is rapidly changing and the Red Moon Phenomenon now occurs every single night… In this playthrough I’ll be spinning a wheel to determine the difficulty each day (aka viral mutation/evolution). Some days will be easy, others will be very hard! And each day there will be a horde night. How long can we last before we’re overrun by the undead?!

Zombie X-Factors:
👉Head Shots: Zombies ONLY take damage from head shots
👉Screamers: Zombie screamers spawn more easily
👉Super Hordes: Wandering hordes will appear more frequently and contain more zombies
👉City Infested: Cities will contain extra zombies
👉POI Infested: POIs will contain extra zombies
👉EVERYTHING: All of the above will be active

Settings:
🚧Difficulty: Wheel Spin
🚧Blood Moon Frequency: 1 Day
🚧Blood Moon Count: 64 Enemies
🚧Zombie Day/Night/Feral/Blood Moon Speed: Wheel Spin
🚧24 Hour Cycle: 90 Minutes
🚧Player Block Damage: 150%
🚧AI Block Damage: Wheel Spin
🚧Death Penalty: Injured
🚧Drop On Death: Delete All
🚧Loot Respawn Time: Disabled
🚧Claim Size: 71 Blocks
🚧Wandering Horde Multiplier: 5x

Mod List:
➡️Izayo’s Firearms Mods: https://7daystodiemods.com/tag/izayo/
➡️Blood Spill Effect: https://www.nexusmods.com/7daystodie/mods/4095
➡️Craft From Containers: https://www.nexusmods.com/7daystodie/mods/2196
➡️GNS 2×2 Dew Collector: https://www.nexusmods.com/7daystodie/mods/3424
➡️GNS Beautiful Bases: https://www.nexusmods.com/7daystodie/mods/3318
➡️GNS Weather: https://www.nexusmods.com/7daystodie/mods/3425
➡️OCB Claim Auto Repair: https://www.nexusmods.com/7daystodie/mods/1705
➡️OCB Lawn Tractor: https://www.nexusmods.com/7daystodie/mods/3312
➡️OCB Stop Fuel Waste: https://www.nexusmods.com/7daystodie/mods/1884
➡️OCB Water Shader: https://www.nexusmods.com/7daystodie/mods/2880
➡️OCB Light Enabler: https://www.nexusmods.com/7daystodie/mods/2383
➡️QuickStack: https://www.nexusmods.com/7daystodie/mods/1357
➡️SimulQuests: https://www.nexusmods.com/7daystodie/mods/2552
➡️WMM Game Options: https://www.nexusmods.com/7daystodie/mods/4180

How To Install Mods:
➡️https://www.youtube.com/watch?v=lxectlQYLwQ

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Contains Music by Karl Casey @ White Bat Audio

#survivalgames #7daystodie

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38 thoughts on “Another new construction project! – 7 Days to Die (Ep.34)

  • @GNS
    I have been benching this series for the past 3 days, so sorry for the spam of likes. Dude, I love your playstyle and content creation. Keep it up, new fan here!

  • Next time, build the garage over the entire road, and integrate the electrical fence posts into the garage columns. That would have been sweet.
    Thanks for sharing your content.

  • I think that a sledge would make zombies fall if they reach the wall.

  • I've had luck using rollup doors for cop shields so they can't see me… you could try those

  • To be honest the donut holes just aren't cutting it anymore. I think too many zombies are piling up against it and pushing themselves through. I don't know much about these things so it's just a guess!

  • 23:18 it's because its a costum block, blocks are not "shootthrough" normally, so zombies wouldn't care before trying to break it; if it was a Door-registry, instead off a block; they would behave differently; but honestly would like them to not attempt attacking blocks but go for doors directly; and if there is no doors, no way in, they should scream in a lot off explosive ones which just blow up on the walls untill there is an entrence in.
    but yer, a lot off changes to mod such things 😛

  • if you study old castle design it should work amazingly against zombies here ^^
    did a noobish built in a castle style and it held up pretty impressively; which is to be expected as most castles where never defeated even with siege weapons; ofc humans couldn't just headbutt their way through a wall, but honestly in this game it's more a question off "buying time" which thick walls etc. does a great job at ^^

    while it's cheesy; an optimal way would be to built all production on a skyscraper where you block off all access not done by flying;
    then make a small superbunker built which you go to at night near it to camp out and outwait the bloodmoon; zombies ignores bases you are not at, which opens a various amount off easy cheese;
    .
    wonder how one would change that in code and not have it be super aggrevating, still fun-lism(realism within fun parameters ;P doesnt have a word for it).
    i want to change most off the game machanics , so it feels more like what you would expect while keeping a reasonable challenge lvl and still in a fun way; just kinda hard figuring out what the best way that is possible engine wise and performance wise is 😛 ^^

  • 'Today on Better Homes and Horde Bases…' Thanks for the show, Lead & Steel!

  • Have you ever looked into the smooth pathing mod? Instead of movement like chess pieces, zombies will move like you do. It's a more predictable and natural pattern.

  • You know, if you line up the supports properly on that one side of the garage you could probably use the same blocks you used to keep the zombies from tunnelling through the walls of the fighting position (that 1m plate x 2 block ? ) underneath to keep the electric fence post entrance open for repairs and just keep it in general. It looks like the one covering is like right where you need to put the support for the flat blocks on the other side of the garage door. I'm probably not making sense and I"m not done with the video so you probably changed it already but it probably could have been kept : O

  • You need two or 3 generators for your garage that way they don’t over loud what you already have

  • I was wondering can you put down wooden spikes down out side of your Electric fence it will help but not much but it will let you know if your getting a zombie horde or just a screamer even if it’s head shot only them breaking the spikes will let you know but so will chickens and rabbits but rabbits will scream when they die but food is food 🍱

  • Do cops and other spitter still shoot through half blocks? That was always a pain and made me never want to use them again. 💜

  • You gotta calm down and take your time with shots remember missing not only wastes ammo it wastes time that could be used putting them down time better spent on aiming

  • Why don’t you make the base wider and space out it out? If a demo blasts then it would only impact one run instead of all three?

  • You need to adress cop spit NOW.
    Just build a ugly effective plane cube wall already man 😂

  • Dude loving this series!! 2 day format is where it's at!! keep this one going as long as possible!

  • You yelling ARLENE!!!!! as she bobs and weaves and dodges the spear. That was as real as frustration gets!! Thanks man, cheers cobber.

  • On Healing Factor it does state that it won't work if you're starving or if you have no water though, so I think it's supposed to be implied…that stated, I do agree that they need to outright say it.

  • You should paint a line by the perimeter fence, so when you are backing up, fighting zombies inside the perimeter, you know to jump over the fence.

  • I think we're at the twilight of this series. I don't know when GNS usually ends a series, although I know he usually decides to make a big show of it. Maybe it's like a hardcore run, an "until he dies" situation. In which case, I don't think there's gonna be many episodes left. It's gone beyond nail biting now. Love watching it though.

  • When i tried to make a jump ramp into an elevated garage the zombies just jumped across the gap 🙁 That was in Alpha 20 however.

    When your done do what Jawoodle often does and fill the building with fuel barrels then light the fuse!

  • Zombies won't be able to just walk across those door tracks? I probably missed something lol

  • I’m using the same set up as you as you have great ideas for horde bases. On the circular counter tops, on the outside of the bottom one use the baluster rail you showed me. It helps keep them out and doesn’t seem to cause issue, I rotated mine so the rails were vertical.

  • I'm honestly super impressed that you're still alive Tem! Long may it continue! Well, until 1.0 streamer weekend at the latest I'm sure

  • This is one of those episodes where we (the viewers) can practically feel the pain that Temreki is experiencing. Just… damn. That's the dangerous power of maxed-out zombie difficulty roulette, I suppose. Here's hoping the next spin will have at least a shred of mercy. Garage is looking nice, though. Can't wait to see the finished product.

  • Can’t wait to play 1.0 with my friends again… or be disappointed 🥲

  • Maybe consider some electricity mods? There should be some windmill ones

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