TECHNICAL SOLUTIONS

Easiest Most Effective Horde Base In 7 Days to Die 1.0

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In this 7 Days to Die guide I show one of the easiest most effective horde bases you can build. This horde base will easily carry you through most of the game.

Get The Game: https://store.steampowered.com/app/251570/7_Days_to_Die/

7 Days to Die is an open-world game that is a unique combination of first-person shooter, survival horror, tower defense, and role-playing games. Play the definitive zombie survival sandbox RPG that came first. Navezgane awaits! ~Steam Store

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Firespark81 is best known for games like Conan Exiles, Cyberpunk 2077, Baldur’s Gate 3, Valheim, and more. He creates guides covering everything from exploits to full walkthroughs. Be sure to subscribe so you can always be up to date with the best info on trending games.
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By The Talented @xXasdfMAN12Xx AKA: Sean Wolf

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24 thoughts on “Easiest Most Effective Horde Base In 7 Days to Die 1.0

  • How many block high is that in total? House plus the 3block pit

  • Can you make the simplest base to not just survive horde night but how to loot all the zambies as well?

  • Ive started to booby trap surrounding buildings, making a route, instead of building a horse base, keeps things interesting and away from my storage facility.. doing this in dishing tower is fun…only problem is you can't run the mission there..
    But whatever I like what I do

  • idk how ppl can play like this tbh. I mean arent the blood moons the best feature of the game?

  • I take over a 2-3 story building, make sure there is no access to the roof except ladders on the outside I built that start 3 blocks high off the ground. perfect non-moon base. for the moon night, i find a 10-12 story building, secure the roof, again, destroy all access to the roof. Then ride out the blood moon in relative peace. come morning, they loose their super power, run down kill the blood horde and go on about playing. it's about surviving the night, not killing your way through it.

  • Exploting the AI, then what the actual f is the point of the game…..

  • whats the point to ailments? the game is just a server program with a map. No solo mode like original 7 days to die…so in any mode at anytime you have toggle switches to make curing yourself easy:

    Kill yourself then respawn with full good health.

    Lose XP points? No, at anytime you can set no loss xp then switch it back.

    There is no forced survival like they had in the original 7 days to die.

    The temptation is there just like Final Fantasy 7 for Playstation has cheats at the push of a button.

    Just like when I played FF7 Original and was going to level up and play the game how it was meant to be I discovered you can cheat.

    Not having the options to do that forces you to play the game how it was meant to be.

    Now back to 7 days to die they had this option. You choose 5 Difficulties and play solo with online to join and are forced to survive and build.

    This new 7 days menu is just a server software where in order to play the game you must setup a server first and can tweak the settings at any time.

    Thats no fun and it's likened to me as a spoiler before you go and watch a movie.

    Kinda ruins it for me.

  • I built a scaffolding fence around my base on its side and I saw a zombie climb the ladder, so that theory is out.

  • Cool and easy base idea.😊 More like these..

  • Strongly worded title. I would confidently put my "best" horde base against any on youtube. And it's not cheese, and designed for optimized XP and minimized repair.
    Day 7000 insane-nightmare is just an XP & loot farm, and you won't even need much repair mats. The problem with that horde base, is that it actually trivializes horde nights to such an extent, that it kinda breaks the game.

    But this is a very solid night 7-21 horde base. maybe somewhat higher with some material upgrades. And a great intro to solid horde base design.
    Demos will be a bit problematic with this, but that's a later-game problem.
    (personally, I'd spike the roof instead of making a portal to get vultures. And later replace with turrets. Later game vultures spit, so you don't want to give them line of sight. Even if they can't spit through that block type, they'll try, and that's an upkeep cost. But even at early gamestage, they give bad XP & loot per second, so it's fine to automate the removal of vultures.)

  • If I still had my old PS3, I could possibly show you my old pyramid pit killarena. It was insane. 😂

  • Love it, FireSpark81! The straight ramp is simpler than most base builds I've seen. They usually do some 90’ angles and strange pipe walks to the fighting doors…
    You could do that, bend this Easy to fit into an Alleyway next to almost any building in town. So this is portable.
    You could put a 90’ turn in it as needed. Turn it into an infinite drop loop, which it almost is as you show.
    Easy to dig & reinforce your pit to delay them for grenades, etc…
    Easy to start with a few upright cube stacks if resources are scarce for horde #1, then fill in.
    The full wall build underneath allows for many zoms to beat on it all night and it will stay up.
    Easy to upgrade to cobble, cement, and beyond as the cycles progress. Nice.
    Great, simple, flexible, adaptable, portable. Love it.
    That's how a FireSpark do!

  • All i want to know is how do you get INTO the base once its closed up like that? You deleted all access to the attic in the 1st 60 seconds 😆

  • The zombies in this game are dumb dumb. Easy to survive even on nightmare. Just run covid 19 distance away and crouch for .01 seconds and any AI will lose interest in you. Day or night.

    No challenge for me not like the old 7 days to die.

    beautiful though….

    I made a 7 days to die video: 7 days to die but its Morrowind (but it's not.)

    to support the game and inspire fantasy players to give 7 days a chance…

  • Have you tried putting spikes in the pit, or does it sound like more trouble than it’s worth?

  • You copied this idea from someone else also using the smaller poles is better they slide off better =)

  • You don't even need to do a ramp just knock a hole through each floor and shoot down at them. I've used a three story wooden house and have done that – up to day 63 now. I did upgrade some of it to concrete – the floor and a few walls. But they seem to just wander around down there and only attack block to get inside. Using the Jacobs residence but I used another one with one of those towers and that worked well too. Just really any big three story will work. If you're in a two story they'll beat all the blocks out to collapse it.

  • Ladders can be left up they just need to be the 3rd block off the ground. Meaning 2 blocks with no ladder or something for the zombies to step on. And if you do that they will totally ignore the ladder. And you can still jump to get on it even with no parcor.

  • As stated in another comment already, i would rather go with pyramid stairs on the bottom. The hole cube might work for a while, but as this is basically glitch abusing, there is a high chance that the devs will fix it. We had several different blocks that you could abuse and they all got fixed. The pyramid stairs do work for several years now and won´t get changed as you use them as intended. Still great video.

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