Exporting 3D Models to Godot 4 | GlTF settings
An overview on how to export and import 3D models into Godot.
And some of the common issues I found along the way.
CHAPTERS:
0:00 Intro
0:17 Blender files
0:52 FBX files
1:28 GlTF files
3:04 Godot forward and model forward
4:04 Shared materials
5:48 .glb without embedded textures
6:15 Animated models
7:51 Inherited scenes and using models
—–personal notes
I think the flow of the video was kinda bad.
The texture issue was divided in several different sections of the video.
And I don’t think I covered inherited nodes and how to use them properly.
There was also a slight poping sound on the voice recording at the very end.
I might redo this video in the future(far away future), making it about only glTF.
by Octodemy
linux foundation
Muchas gracias!! esto me servirá luego
Great video
I'm creating an asset pack for Godot. Is it advisable to extract the collision and the model, like 'model_colonly'? Or is it not necessary?
Gltf are future of gamedev, fbx is dead