Game Engine Due Diligence – for GameDevUtopia
This video will discuss the topic of game engine due diligence and the importance of choosing the right game engine for the game you are making and the consequence it might have to chose the wrong one.
The video is a re-recording of a presentation made for GameDevUtopia on January 14 2024 (https://www.linkedin.com/feed/update/urn:li:activity:7151807965010833408/).
by Defold
linux foundation
Thanks for fixing the audio 🙂
We would like to point out that we incorrectly marked Cocos as a 2D only game engine. This has not been the case for a while. Cocos is also capable of 3D game development nowadays.
Regarding the Void Scrappers case study at the end we have a short blog post covering the release of Void Scrappers on Nintendo Switch:
https://defold.com/2023/03/13/Releasing-Void-Scrappers-on-Nintendo-Switch/
I really like the file size of its publish, only around 3-4MB for a hello world desktop. But I want to create a 3D game, and there aren't many tutorials available. Do you have any references? Thank you very much
better audio! thank you!