Git Ops Guide to the Galaxy (ep 71) | Building Game Clients and Servers with Unreal and Tekton
In this presentation, we will explore the process of building game clients and servers for Unreal using Tekton. We’ll delve into the high-level requirements necessary for constructing Unreal environments within Kubernetes. Additionally, we’ll discuss the core components of Tekton and how they interact with source control systems like Perforce. This talk also examines traditional DevOps practices and their integration with gaming, highlighting the role of open-source platform tooling in this dynamic field
by Red Hat
linux foundation