Half-Life – A Genre Redefining Game That Set the Foundation for a PC Gaming Giant
25 years ago, Valve released a game about an MIT graduate working for a semi-private government research facility in the Black Mesa mountains of Colorado, who gets caught up in extradimensional events when an experiment goes horribly wrong. Through several chapters, Gordon Freeman must make his way through the ruins of the Black Mesa facility fighting over extradimensional threats, and more terrestrial dangers sent to cover the whole incident up. Gordon’s first weapon has become an iconic symbol of the Half-Life franchise, the humble crowbar. He will find a pistol, shotgun, machine gun, crossbow, and much more exotic weapons has he makes his way through the ruins of the facility to find the answer to what went wrong, and how to fix it.
Built using a heavily modified Quake engine, Half-Life wasn’t made with the intention of redefining the FPS genre, or rewriting the textbook on video game environmental storytelling, but that is exactly what happened. It was a perfect storm of the right talent and the right people at the right place. This doesn’t happen often, but when it does, it changes history.
Half-Life propelled the small game studio, founded by former Microsoft employees, into PC Gaming stardom, and set the foundation for what was to come next. Because of this one game, Valve was able to grow into an unchallenged PC Gaming giant, an innovator in the realm of VR, and one of the world’s most powerful Linux advocates the world has ever seen.
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Credits:
* Host/Producer – Michael “TheZorch” Haney (Zorch Central)
* Co-Host/Executive Producer – Tygra Khan (Zorch Central)
* Executive Producer – Daniel Imbelino (Gamers Bay)
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