Linux serverlinux web serverNETWORK ADMINISTRATIONS

Player Connections in Game Webserver (C and JS)

link: https://github.com/Bixkitts/relic-mercs-game

Features websockets, http and more written mostly without libraries.
Backseat code and see if you can spot the buffer overflows and memory leaks!
(There’s a bunch)
I’m currently on Arch linux writing this with i3, Neovim, tmux, gdb, cmake and Firefox
in C with GCC, or Javascript for the client.
Ask and I shall answer

source

by Sean Bix

linux web server