Sharp SICILIAN, 4 Queens and a Pawn CHECKMATE!
CHECK OUT THE BEST ENGINE CHESSGAMES HERE:
http://ccrl.chessdom.com/ccrl/4040
https://www.chess.com/hr/computer-chess-championship
Follow me on
https://www.twitch.tv/jozarov
You can support my channel by becoming a member or with a small donation!
Join the channel and become a MEMBER!
https://www.youtube.com/channel/UCQcn…
Support my channel and subscribe.
You can support my channel on https://www.paypal.me/jozarov.
Follow me on:
https://www.facebook.com/jozarov/
Tweets by jozarov
https://www.instagram.com/jozarov/
https://lichess.org/@/jozarov
PGN:
1. e4 c5 2. Nf3 d6 3. d4 cxd4 4. Nxd4 Nf6 5. Nc3 a6 6. Bg5 e6 7. f4 b5 8. e5 dxe5 9. fxe5 Qc7 10. exf6 Qe5+ 11. Be2 Qxg5 12. O-O Ra7 13. Qd3 Qe5 14. Ne4 Rd7 15. Nf3 Qc7 16. Qe3 Bb7 17. a4 b4 18. Kh1 Bxe4 19. fxg7 Bxg7 20. Qxe4 Bxb2 21. Rab1 Bc3 22. Ng5 h5 23. h3 Rh6 24. Qh4 Nc6 25. Bxh5 Bg7 26. Nxf7 Rxh5 27. Qxh5 Rxf7 28. Rb3 Nd4 29. Rg3 Bf8 30. Qg6 Qe7 31. Rd1 e5 32. Qxa6 Qc5 33. Qa8+ Kd7 34. Rg8 Ke7 35. a5 Qxc2 36. Re1 b3 37. Qd5 Ne6 38. a6 b2 39. Qb7+ Ke8 40. Qb5+ Ke7 41. a7 Qc1 42. Qb4+ Kd7 43. Qa4+ Ke7 44. a8=Q Qxe1+ 45. Kh2 Qf2 46. Q4e8+ Kf6 47. Qac6 Qf5 48. Rg3 b1=Q 49. Qd8+ Re7 50. Qxf8+ Rf7 51. Qd8+ Re7 52. Qh8+ Kf7 53. Qcc8 Qh7 54. Rf3+ Kg6 55. Qf6+ Kh5 56. g4#
# PLAYER : RATING POINTS PLAYED (%)
1 Stockfish : 3531.5 26.0 47 55
2 Dragon : 3530.7 25.5 46 55
3 Lc0 : 3520.0 24.5 46 53
4 Stockfish Classic : 3510.5 24.0 46 52
5 Ethereal : 3464.2 20.5 47 44
6 Stoofvlees : 3443.3 18.5 46 40
************
Format:
************
CCC Rapid 2021: Qualifiers
engines: Rubichess, Defenchess, Arasan, Wasp, Winter, Fabchess, Weiss, Koivisto
time: 15m+3s
book: 2-ply balanced
5 rounds
280 games
~7 days
CCC Rapid 2021: NNUE League
engines: Dragon, Igel, Nemorino, Minic, Pedone, Seer, Halogen, Ethereal
time: 15m+3s
book: 2-ply balanced
5 rounds
280 games
~7 days
CCC Rapid 2021: Main League
engines: Stockfish Classic, Stoofvlees, Komodo, SlowChess, Xiphos, RofChade, qualifier #1, qualifier #2
15m+3s
Feobos (c3)
6 rounds
336 games
~8 days
CCC Rapid 2021: NN vs Classic
engines: Stockfish, Leela, #1 NNUE League, #2 NNUE League, #3 NNUE League, #1 Main League, #2 Main League, #3 Main League, #4 Main League, #5 Main League
time: 15m+3s
book: Feobos (c3) (different part of the book than the main league)
5 rounds
450 games
~11.5 days
CCC Rapid 2021: Elite Round
Engines ranked #1 to #6 of the “NN vs Classic” event. One engine max from the same engine family.
15m+3s
8 moves Pohl’s Unbalanced Human Openings
20 rounds
600 games
~15 days
CCC Rapid 2021: Finals
Engines ranked #1 and #2 in the elite round
15m+3s
8 moves Pohl’s Unbalanced Human Openings (different part of the book than the elite round)
20 rounds
500 games
~13 days
************
PGN:
************
https://cccfiles.chess.com/archive/tournament-184250.pgn
************
Openings:
************
Perfect 2017
************
Rules:
************
Tablebases: Up to 6-man.
Games will be played until mate or draw by threefold repetition, stalemate, 50-move rule, or adjudication (see Adjudication).
Tied matches will continue in sets of 5 openings (10 games), until a set does not finish tied.
Tiebreaks will reuse match openings, restarting from the first opening.
For crashes and unfinished games, see “Technical Mishaps and Engine Crashes” below.
Engines may be updated between rounds.
************
Adjudication:
************
Drawn 6-man tablebase positions will be adjudicated as a draw.
Games longer than 50 moves, with no pawn moves or captures for 20 ply, and an evaluation from both participating engines that is between +/- 0.09, will be ruled a draw.
************************
Technical Specifications:
************************
The CCC will run on cutting-edge technology.
************
Engine Server:
************
CPUs: 2 x AMD EPYC 7H12
GPU: 2x A100 (40 GB GPU memory)
Cores: 256 cores (128 physical)
RAM: 512GB DIMM DDR4 2933 MHz (0.3 ns)
SSD: 2x Micron 5210 MTFD (2TB) in RAID1
OS: CentOS 8
************
Kibitzer:
************
Stockfish 12
CPU: 80 physical cores (Intel Xeon Platinum 8168 @ 2.70 GHz 33 MB L3)
RAM: 2048 MB
************************************
Technical Mishaps and Engine Crashes:
************************************
If an engine crashes, stalls, or disconnects during a game, the game may be replayed or scored as a loss for the crashing engine.
In the case of a neutral event or technical glitch unrelated to the engines, the game will be resumed from the last known position.
Games must complete four full moves (8 plies) to be official. If an engine crashes before ply 9 there is no penalty and these games will be replayed.
Games must begin with the moves provided by the opening book. Games beginning with any other moves will be replayed.
All replays will be played at the end of a round, or at the discretion of the Tournament Director.
Computer Championship
Ukloni oglase
centos 7