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The Future of Look Development: Empowering Artists with OpenPBR

Dive into this lively panel discussion featuring experts from Lucasfilm, Adobe, and Autodesk as they discuss OpenPBR, the latest open source shading model under the governance of the Academy Software Foundation (ASWF).

Learn how open standards like OpenUSD, MaterialX, and OpenColorIO have revolutionized the world of computer graphics, enabling better collaboration and standardization across tools, teams, and facilities.

You’ll gain insights into:
• The importance of open standards in driving better visual outcomes and collaboration across teams and projects.
• How OpenPBR empowers artists to create stunning materials that can be easily shared between different tools.
• The collaboration between Autodesk, Adobe, and ASWF to further develop OpenPBR to meet industry needs.

📍 Continue exploring open source at Autodesk: https://autode.sk/me-open-source

source

by Autodesk Media & Entertainment

linux foundation

5 thoughts on “The Future of Look Development: Empowering Artists with OpenPBR

  • Playing softimage to the death, playing mental ray to the death, the next one will play Maya to the death, Autodesk idiot

  • You fools, Maya is on the decline amidst your chatter. Take the time to develop Maya well and let it regain its glory. Autodesk, a fool who only knows how to sell money.

  • Thank you, good discussion. Please focus your efforts on 3ds Max viewport capabilities so that we may see all the shaders and accurate lighting directly in the viewport with high performance to boot, similar to UE's "what you see is what you get" approach.

  • Please hurry up development on the rendering API so third party renderers other than Arnold can work with Bifrost in Maya. It is taking too long.

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