Zed Decoded: Linux When?
This is the third video in our Zed Decoded series, in which we take a close look at how Zed works and how it’s built.
This is the companion video to a full blog post that you can find here 👉 https://zed.dev/blog/zed-decoded-linux-when
In episode, Thorsten and Mikayla talk about Zed on Linux. What’s the current state of Zed on Linux, what did we have to do to make it work on Linux, what were the tricky parts and what’s still left to do.
Chapters
00:00 Introduction and Testing Zed on Linux
03:03 Preparing Zed for Cross-Platform Support
08:22 Challenges of Integrating with Platform-Specific APIs
14:40 Working with Different Windowing Systems on Linux
22:20 Differences in the Renderer between macOS and Linux
30:35 Implementing the Blade Renderer
33:40 Challenges of Creating a Native UI for Linux
36:06 Rendering Process and Shaders
45:19 Balancing Platform Integration and Customization
49:57 Next Milestones for the Linux Build
52:46 Community Contributions and Progress
57:30 Cloning and Building the Linux Build
by Zed Industries
linux web server
Please don't include captions like this, there is a reason why YouTube has it's own closed-captions system, and if you do please also make sure to use the correct terms rather than guessing. Otherwise great video!
Good job Zed team! Ever since it got announced; i have been awaiting the executable for Linux 🙂
Please remove the annoying caption 🤦.
They will turn on themselves who needs caption 😐
I can't wait for the Linux release! 😭 Thanks for the update!
absolutely brimming with confidence in this project
Cross-platform UI in Rust is a really interesting topic!
You guys are amazing, keep it up!
love the series!
is the terminal you are using in the video ghostty?
so excited!
it was trully impressive the little time between open sourcing zed and usable editor on linux. good job zed community
Thank you Dmitry!
!Linux When!
Awesome. Thanks for this video.
this series makes me wanna learn rust so bad
Hell yeah!!
window when?