TECHNICAL SOLUTIONS

Horde Night DISASTER leads to a fight on foot! – 7 Days to Die (Ep.36)



The Sepdiurnal Virus is rapidly changing and the Red Moon Phenomenon now occurs every single night… In this playthrough I’ll be spinning a wheel to determine the difficulty each day (aka viral mutation/evolution). Some days will be easy, others will be very hard! And each day there will be a horde night. How long can we last before we’re overrun by the undead?!

Zombie X-Factors:
👉Head Shots: Zombies ONLY take damage from head shots
👉Screamers: Zombie screamers spawn more easily
👉Super Hordes: Wandering hordes will appear more frequently and contain more zombies
👉City Infested: Cities will contain extra zombies
👉POI Infested: POIs will contain extra zombies
👉EVERYTHING: All of the above will be active

Settings:
🚧Difficulty: Wheel Spin
🚧Blood Moon Frequency: 1 Day
🚧Blood Moon Count: 64 Enemies
🚧Zombie Day/Night/Feral/Blood Moon Speed: Wheel Spin
🚧24 Hour Cycle: 90 Minutes
🚧Player Block Damage: 150%
🚧AI Block Damage: Wheel Spin
🚧Death Penalty: Injured
🚧Drop On Death: Delete All
🚧Loot Respawn Time: Disabled
🚧Claim Size: 71 Blocks
🚧Wandering Horde Multiplier: 5x

Mod List:
➡️Izayo’s Firearms Mods: https://7daystodiemods.com/tag/izayo/
➡️Blood Spill Effect: https://www.nexusmods.com/7daystodie/mods/4095
➡️Craft From Containers: https://www.nexusmods.com/7daystodie/mods/2196
➡️GNS 2×2 Dew Collector: https://www.nexusmods.com/7daystodie/mods/3424
➡️GNS Beautiful Bases: https://www.nexusmods.com/7daystodie/mods/3318
➡️GNS Weather: https://www.nexusmods.com/7daystodie/mods/3425
➡️OCB Claim Auto Repair: https://www.nexusmods.com/7daystodie/mods/1705
➡️OCB Lawn Tractor: https://www.nexusmods.com/7daystodie/mods/3312
➡️OCB Stop Fuel Waste: https://www.nexusmods.com/7daystodie/mods/1884
➡️OCB Water Shader: https://www.nexusmods.com/7daystodie/mods/2880
➡️OCB Light Enabler: https://www.nexusmods.com/7daystodie/mods/2383
➡️QuickStack: https://www.nexusmods.com/7daystodie/mods/1357
➡️SimulQuests: https://www.nexusmods.com/7daystodie/mods/2552
➡️WMM Game Options: https://www.nexusmods.com/7daystodie/mods/4180

How To Install Mods:
➡️https://www.youtube.com/watch?v=lxectlQYLwQ

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Contains Music by Karl Casey @ White Bat Audio

#survivalgames #7daystodie

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41 thoughts on “Horde Night DISASTER leads to a fight on foot! – 7 Days to Die (Ep.36)

  • I don't know if it would work but something I would do differently than you is on the ramp I would make just one ramp and as you like 3 defense possibilities (I usually only use one) I would make a kind of trident that would follow from the 3 exits like the ''O'' being the doors that in this case I would use 2 hatches facing each other instead of one door…

    / -O—-

    —E – –O—-

    -O—-

  • I've found the zeds get a bit weird when the door used for pathing is damaged even a little bit, once you have a hole in the door it's a no-go for em

  • One of your best series! The little quick snippets of the on foot horde night was chef's kiss moments. I love knuckles with Vol. book that eliminates the buzz affect for a clear screen. Max knuckle points and all volumes and that melee weapon is so much fun. I'm also a big fan of the Robotic Turrets as helpers during horde nights and very congested POIs. Drum mag mod and other mods on Robotic Turret and load with ammo, place it down for extra fire power assistance. KEY POINT LEARNED = make sure Steel Doors are max or close to close max health always to make sure their pathing is straight to your melee fighting position along the thin steel cables. You could also put Dew Collectors where the Farm was and move Farm Plots just little away from base since you really only need Corn and Potatoes for the good Stews and harvest once in awhile. Keep up the amazing work!

  • Your lack of resources is the result of not having enough time between hordes to gather said resources.
    “Blood Moon Hordes every night” is the resource-drain. I’d rather have at least 3-4 days between hordes to allow at least a couple of days breathing room.

    Don’t get me wrong, this play-through is exciting and tense, but having a bit more breathing room between hordes would be a bit more fun for me, personally.
    I like seeing you run through POI’s and looting new weapon/armour upgrades more than fighting hordes.

    Also, seeing that the damaged vault doors were the zombie pathing problem makes sense now that you can “shoot/hit through the hole in the door when damaged” in this version of the game when they are vertical as a proper door, so no wonder that the zombies see the damaged door as an obstacle when laid horizontal.

  • The Epiphany about the corner problem you had, is why your videos are so enjoyable. Nothing is more boring than flawless power slaughtering all the time without a little bit of drama and or failure in between. Nicely done again

  • Not sure if I should say that… but I would like to see another horde night on foot 🙂

  • Maybe if you made your catwalks out of the double wall, or used the zombie forcefield blocks.

  • Could possibly have kept the catwalk if you used hatches in front of the doors and just lower the hatch at night

  • 16:26 to 17:10 looks like a game trailer. Open it with a close-up of a guy staring at a picture of his wife or his child or the last pint of Häagen-Dazs on earth. In the background the radio is reporting on the zombie apocalypse. Follow that with a montage of weapons being loaded and strapped on and and a cold voice saying "not on my watch" Then edit in 14:38 to 14:47 then the 16 to 17.

  • Tem. Bother. I love you, but ffs u have 86 vitamins lol. Take them to prevent infection

  • Knocking off the last catwalk block might help as it would put an empty block on the path 9as it was it make a connecting corner). Removing it entirely is the safer option.

  • With the Garage Doors open you can fly the Gyro into the garage

  • Mr. GNS, I love this series and I love your videos. Your editing is beyond amazing. But I have to ask, why would you skip right over fighting on foot in the middle of Diersville? That would have been SO awesome to watch. I understand cuts must be made but dang, I wish I could have seen that fight. You were out of your comfort zone and that's entertainment!

  • Wow! You're not the only one who learned about damaged doors not making a path, thanks! Great job fighting on foot. Grandpa's Moonshine. Ever had Everclear? Gramps' hooch is worse, can't see a damn thing and what you can see there's 4 of them. Just hope you're facing the right way and give 'em hell!

  • Why not try and make the cat walks out of doors. Then you can use them during the day and open them for hoard nights.

  • I almost never comment on vids but I feel compelled to today; this was an S tier episode

    Highly entertained the entire time. Love the change of fighting style this far into the series

    IMO, the quick flash-forward is a much better storytelling & foreshadowing technique than than the slo-mo replay. Door issue was great to watch Tem figure out. Diresville late-game horde on foot. Still not really grasping how lifesaving vitamins are. This ep was perfection

  • Haven't yet finished the episode but if you haven't done it, I would just concede and put those plate 2 filler blocks back to stop them from carving the walls, because I don't think they'll stop as long as they're full cubes or any block they think they can walk on. If anything, put two full cubes on either side of them; yeah it's ugly but at this point in the series if you don't end up dying this episode's second night or beyond function over form is basically required!

  • Switching to solid blocks and keeping that door in repair is making SUCH a difference!
    Also…I think that brawling made a HUGE difference for those Demomen. No more spear overpen hitting a dude you couldn't see.
    Granted this was an easier Dice roll today…but still!

  • First, that foreshadowing was killer. Great work.
    Second, it really sucks that Fighting space has to become a cube. It looked so nice with the angles. If this base ever gets built again moving the forges off that wall would probably fix the issue.

  • Suggestion: make a bug-out "bag" in the form of a crate with a specific set of supplies, in case of needing to bug out again.

  • Yo need an alternative base, for sure.
    And get rid of the catwalk on the sides

  • Fortitude build is fun isn't it? I think there's a perk book or i guess you unlock it by perk points, but basically if you hit a zombie in the head you'll reduce the chances of them infecting you. Saves you some antibiotic.

  • i made this 1 day horde but using just pois, and a litle base justo for stuff and crafting, it was difficult, at the beggining very easy, at day like 15, i was runnig and killing xd

  • What about horde night shields that fold down over the windows?

  • Mo e 5 x3 doors to work as catwalk and outside wall shield? Lol

  • I LOVED the editing on this one, bro! The flashes of you getting mauled every time you said something hopeful about the future really made me wonder if this was the last episode! Also, you CAN'T beat yourself up about the door thing cause I have sat and tried and tried to figure out why they kept going over there too and it never even occurred to me either that the condition of the doors would matter that much. I figured, like you did, that it HAD to be the catwalks causing it. Keep up the great work and stop brow-beating yourself about things that there's no way you could have known without being told it or experiencing it first hand!

  • This is off topic but when is the next helldivers war update video, I love the series and I hope to see more of it

  • The cut to the on foot hoard night was a great addition XD Finally figured out the problem, man, I NEVER would have guessed that XD

  • I wonder if zeds could path on the outsides of the 3×3 garage door if it gets damaged enough for a hole in it. Something like:

    l o | ←door
    L ⅃
    l

  • Great episode, absolutely crazy. I think you should detach the wall from the staircase.

  • I'm ten minutes in, the sense of foreboding is growing, dunno why… LOL

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